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		<title>A Life Well Wasted</title>	
		<link>http://www.alifewellwasted.com</link>
		<language>en-us</language>
		<copyright>Robert Ashley</copyright>	
		<itunes:subtitle></itunes:subtitle>	
		<itunes:author>Robert Ashley</itunes:author>		
		<itunes:summary>A Life Well Wasted is an internet radio show about videogames and the people who love them.</itunes:summary>
		<description>A Life Well Wasted is an internet radio show about videogames and the people who love them. Each episode focuses on a specific subject and employs interviews, music, writing, and fast-paced editing to create something unique in the podcasting space .</description>		
		<itunes:owner>		
			<itunes:name>Robert Ashley</itunes:name>
			<itunes:email>robertashley@gmail.com</itunes:email>
		</itunes:owner>		
		<itunes:image href="http://www.alifewellwasted.com/episodes/clover-controller_sm.jpg" />		
		<itunes:category text="Video Games" />
		
		<item>
			<title>Big Ideas</title>
			<itunes:author>Robert Ashley</itunes:author>		
			<itunes:subtitle></itunes:subtitle>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:summary>Robert Ashley edits listener-submitted game ideas into one big, crazy game, talks to the guy who owns the rights to Tetris about his plans to save the world, gets a lecture on the future of games from a New York University professor, and meets a struggling game blogger who happens to possess freakishly enormous genitalia.</itunes:summary>
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			<pubDate>Wed, 23 Jun 2010 22:00:00 GMT</pubDate>		
			<itunes:duration>58:18</itunes:duration>
			<itunes:keywords>video games, games, videogames</itunes:keywords>
		</item>
		
		<item>
			<title>Help</title>
			<itunes:author>Robert Ashley</itunes:author>		
			<itunes:subtitle></itunes:subtitle>		
			<itunes:summary>Robert Ashley helps people in videogames instead of helping people in real life, meets a comedy group who spend hundreds of hours every year playing the most boring videogame ever created, talks to a guy who quit playing games for a year, and profiles the best selling pinball designer of all time.</itunes:summary>	
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			<pubDate>Wed, 25 Nov 2009 21:00:00 GMT</pubDate>		
			<itunes:duration>45:00</itunes:duration>
			<itunes:keywords>video games, games, videogames</itunes:keywords>
		</item>
		
		<item>
			<title>Artists, Fans and Engineers</title>
			<itunes:author>Robert Ashley</itunes:author>		
			<itunes:subtitle></itunes:subtitle>		
			<itunes:summary>Robert Ashley visits a cosplay enthusiast, talks to the founder of an art show about videogames, discovers the strange world of fan fiction radio plays, and profiles a self-taught computer chip designer racecar driver/roller derby bruiser.</itunes:summary>	
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			<pubDate>Mon, 31 Aug 2009 12:00:00 GMT</pubDate>		
			<itunes:duration>1:00:28</itunes:duration>
			<itunes:keywords>video games, games, videogames, cosplay, fan fiction, </itunes:keywords>
		</item>

		<item>
			<title>B-Side: Why Game?</title>
			<itunes:author>Robert Ashley</itunes:author>		
			<itunes:subtitle></itunes:subtitle>		
			<itunes:summary>Listeners tell stories about why they play videogames. </itunes:summary>		
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			<pubDate>Thu, 28 May 2009 12:00:00 GMT</pubDate>		
			<itunes:duration>25:30</itunes:duration>
			<itunes:keywords>video games, games</itunes:keywords>
		</item>

		<item>
			<title>Why Game?</title>
			<itunes:author>Robert Ashley</itunes:author>		
			<itunes:subtitle></itunes:subtitle>		
			<itunes:summary>Robert Ashley wonders why he spends his free time playing videogames, asks random people on the street about it, talks to a researcher whose work attempts to harness the brain power wasted on gaming, gets to know an eccentric, forward-thinking game designer who lives sustainably with his family of four on $14,000 a year, and gets a first-hand account of what it’s like to work on terrible games (and what it's like to get terrible reviews) from an anonymous game developer. </itunes:summary>		
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			<pubDate>Wed, 29 Apr 2009 12:00:00 GMT</pubDate>		
			<itunes:duration>53:00</itunes:duration>
			<itunes:keywords>video games, games, game developers, game design</itunes:keywords>
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		<item>
			<title>B-Side: The Henry Lowood Interview</title>
			<itunes:author>Robert Ashley</itunes:author>		
			<itunes:subtitle></itunes:subtitle>		
			<itunes:summary>Pretty much the opposite of A Life Well Wasted, this is the unedited, full interview with Stanford University gaming curator Henry Lowood, as partly heard in Episode 2.</itunes:summary>		
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			<pubDate>Wed, 11 Mar 2009 12:00:00 GMT</pubDate>		
			<itunes:duration>1:03:05</itunes:duration>
			<itunes:keywords>video, games, gaming, virtual worlds</itunes:keywords>
		</item>
		
		<item>
			<title>Gotta Catch 'em All</title>
			<itunes:author>Robert Ashley</itunes:author>		
			<itunes:subtitle></itunes:subtitle>		
			<itunes:summary>Robert Ashley explores the world of collectors and archivists, visiting a massive underground collection of videogames, a vintage pinball museum, and a program at Stanford University that hopes to save the history of online gaming.</itunes:summary>		
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			<pubDate>Tue, 03 Mar 2009 12:00:00 GMT</pubDate>		
			<itunes:duration>44:09</itunes:duration>
			<itunes:keywords>video, games, gaming, hobbies, pinball</itunes:keywords>
		</item>
	
		<item>
			<title>The Death of EGM</title>
			<itunes:author>Robert Ashley</itunes:author>		
			<itunes:subtitle></itunes:subtitle>		
			<itunes:summary>Robert Ashley talks to former Electronic Gaming Monthly writers and editors about their experiences at the long running magazine.</itunes:summary>		
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			<pubDate>Tue, 27 Jan 2009 19:00:00 GMT</pubDate>		
			<itunes:duration>45:47</itunes:duration>
			<itunes:keywords>video, games, egm, gaming, publishing, print, magazines</itunes:keywords>
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