A Life Well Wasted is mostly concerned with the human side of gaming culture–the people who make games, the people who play and obsess over games, etc. To continue that angle on the blog, I’ll be running this regular feature, which asks game developers to photograph and describe things that are important to their daily lives. If all goes well, these should serve as windows into the personalities of the (mostly) anonymous people who make our favorite amusements.
Today’s developer is Eskil Steenberg, an ambitious programmer/game designer from Stockholm, Sweden. Eskil is pioneering all kinds of fancy technology, special tools and programs that are allowing him to create a massively multi-player online game, Love, completely on his own. From the tone of his descriptions, I’d say the work might be getting to him.

Desk
My apartment, the cell of my self-imposed prison sentence. The development of Love has passed the point of no return. I won’t get out of here until I’m done. There are only two ways out: a body bag or victory. I’m working long hours–six days a week, sometimes seven. I get up early, before any of the day’s chores can disturb me. No calls, no one who can bother me, nowhere else to go, and with only music as company. Air, Daft Punk, The Chemical Brothers, and Hendrix flow from the one speaker that still works, now that the Brodeo has gone away.

Shelf
My apartment is where new games are made and old games go to die. Of the things I’ve brought home, many are still waiting to be explored. I can’t get side-tracked. I’ve got to keep working. It took me a week to unpack my 360. The shell of an abandoned SGI Onyx2 super computer is hiding behind stacks of Famitsu Wave DVD’s and a still-unboxed PC-FX. They don’t make three button mice anymore, so I keep old Logitech pilot mice in storage.

Books
Not to underestimate the benefit of access to the masters like Ralph Mcquarrie, Syd Mead, Scott Robertson, and many many more–I fill my bookshelf with their work. Underneath them, holding them up, are Siggraph proceedings, scientific papers, and posters. I imagine them to be important, but I always end up reinventing rather then replicating. I don’t read many books. Vanity Fair and Edge take up most of my reading time. I read when I’m eating. I enjoy long articles. Nothing is interesting on the surface; every thing is interesting if you go deep enough.

Bike
My bike is waiting for spring. I miss riding my bike. The roads of Stockholm are made for bikes. With a bike like this, you are in direct contact with all forces but friction.

Consoles
Abandoned consoles rescued form an Akihabara shelter for a few yen and a promise to give them a good home. I’m drawn to failed consoles like the GameCube, Saturn, Dreamcast, and Neo-Geo. Unwanted, under-appreciated. I dream of making a game like a Neo-Geo: far from the mainstream, an offshoot of the outer-branch of an ultimately failed evolution. Expensive and inaccessible, yet the very concept of its existence is impossible to not be seduced by.

Cords
The 10 consoles around my TV have long since given up on being connected. There are too many of them, too many cords, too few places to connect them, making even the simplest of hardware inaccessible. 110v, 220v, tp, Wi-Fi, Phone, HDMI, VGA, DVI, component, and controllers–all these controllers! I’ve got to get back to work. All non-essential system support is on hold.

Swag
My collection of swag is competing with my swag’s collection of dust. Event badges, Pikmin, damper babies, Utah teapots, and shampoo bottles from the Chelsea hotel, all taking up space and reminding me of my travels. Below them are comics and more books and manuals. I’m neither a comic or manual person unless I write them.

PSP
When you have writer’s block and can’t sleep, anything portable can fend of loneliness. All you need is Love–don’t think I don’t know it. My PSP has the weight that can only be found in a first-generation hardware iteration. The down button has given up after too much Lumines. If you cant go down, I guess the only way left is up.
Comments
I really enjoyed this.
Big thanks to Eskil and Robert.
I look forward to future episodes.
How regular will this be?
Posted by Michal Dobrzynski March 12, 2009 at 2:02 PM
Organize your shit, man.
Posted by Alex March 12, 2009 at 2:04 PM
I love the little Darwinia guy in the swag picture!
Really interesting read (and watch? see? look?). I guess after Love is done, there’s another 24/7 project on: sorting cords and cables
And one of the books is called “The Art of Nascar” ?!?! I can’t really make the title out, but Nascar is stuck in my head, so for now, I am guessing it’s either about beautiful advertising decals or all the different kinds of circular tracks humans have come up with.
Posted by Sturek March 12, 2009 at 2:21 PM
Excellent feature, Robert and Eskil. I look forward to the next one.
Posted by Phil March 12, 2009 at 2:28 PM
Awesome way to start this feature. Can’t wait to see more. So unique and yet so familiar to anyone who into the gaming culture.
Posted by Tyler March 12, 2009 at 3:01 PM
He describes it so vividly and yet he considers the Neo Geo a “failed console?” It may not have acheived as much as SNK hoped it would, but it carved itself a niche and lived there for fifteen years, outlasting nearly all of its “successful” contemporaries. The CDZ and Pocket Color – those were failures.
As a fan of the Neo Geo I applaud Mr. Steenberg’s wild ambition to make a MMO by himself. I look forward to seeing the results.
Posted by feitclub March 12, 2009 at 4:43 PM
“And one of the books is called “The Art of Nascar” ?!?!”
I would be guessing it’s actually the Art of Nausicaä, referring to the Hayao Miyazaki movie Nausicaä of the Valley of the Wind.
Posted by Kalle March 12, 2009 at 9:06 PM
And you’re probably right. Thanks for clearing that up, though I still got that Nascar image stuck in my head.
Posted by Sturek March 13, 2009 at 1:51 AM
Your blog is up and running. Awesome! Your podcasts have been unbelievably amazing and your was funny as a guess on Rebel FM. It will be interesting to look into the world of some game developers. Great blog. Keep up the good work
Posted by Monty K. March 13, 2009 at 4:52 AM
Really good article. I like seeing what makes guys like Eskil tick.
Posted by WhiteHamster March 14, 2009 at 1:40 PM
Eskil’s a cool guy. I met up with him at GDC last year after writing a story about Love for Games for Windows magazine. He’s really tackling a big job, and I can’t wait to see how it works out.
Posted by Robert Ashley March 14, 2009 at 1:58 PM
Hey it is great to see this stuff up and running, has a very Dog Town and the Z-boys feel. Which is a very sophisticated treatment not usually applied to video games. It is a quite refreshing to have some one out there doing something on that level. And just because I liked how they turned out these are a couple of images I did based off of your and the other merchants of cool work
http://stplmstr.deviantart.com/art/MOC-Tender-Rondo-116482071
http://stplmstr.deviantart.com/art/MOC-Founding-Fighters-116481817
Keep on doing what your doing
Posted by Alexander Diochon March 19, 2009 at 6:48 PM
Great Feature. It is both interesting and fun to learn about the personal lives of the people who make video games. I especially enjoyed reading about Eskil’s favorite failed consoles, playing a system like the Dreamcast which ultimately failed while still full of potential.
Posted by Matthew Moore March 22, 2009 at 5:03 PM
Hey Eskil,
Take care of yourself man! We all want to play Love one day. Get some vegetables, some exercise, and a little sun too. It will make you work more efficiently!
Posted by Jon April 2, 2009 at 11:25 AM
I wonder how this guy’s project is financed?
Posted by bib April 29, 2009 at 12:43 AM
Speak Up and Be Judged!